Post by Riley on Jan 14, 2013 21:28:59 GMT -5
[STYLE=font-family: yanone kaffeesatz; color: 48596d; font-size: 30px; text-align: center;][/style][STYLE=background-color: ffffff; font-family: tahoma; font-size: 11px; text-align: justify; width: 400px; border-left: 6px solid #48596d; color: 333131; padding: 10px; border-radius: 0px 15px 15px 0px; -moz-border-radius: 0px 0px 15px 15px;]Armor and armor upgrades are purchasable through the shops. While the investments may be steep (a full beginning set of leather is 460 Kera-Ma from the main shop, full bronze is 750, full iron is 1250, full steel is 1750, full ebony is 2250 and full mythril is 2750), the payout and reward for wearing armor is worth the price. Any character may wear armor no matter their size or stature. Please note that if you wear only a helmet, for example, the armor rating will not effect your back or any other place that could be protected by armor. It is highly recommended that you wear full sets or armor before upgrading.
Armor of any class may be "jazzed up" in appearance if the player wishes. This means the can be engraved, dyed or just about anything else you can think of. Flowers, ribbons and such must be purchased from the store.
NOTE
When you go up in armor class, the increase is based off of your initial health points (20 unless you purchased the item "Health Increase"). So for 21 to 40 armor for example, your health would now be 45, NOT 65.
10 and Below
Heath Increased by 10.
11 to 20
Health Increased by 15.
21 to 40
Health Increased by 25.
41 to 70
Health Increased by 30.
Gain 1 extra dodge.
71 to 110
Health Increased by 45.
111 to 130
Health increased by 60.
131
Health Increased by 75.
Gain 1 extra Dodge.
Gain 1 extra Attack.
[/style][STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
Armor of any class may be "jazzed up" in appearance if the player wishes. This means the can be engraved, dyed or just about anything else you can think of. Flowers, ribbons and such must be purchased from the store.
NOTE
When you go up in armor class, the increase is based off of your initial health points (20 unless you purchased the item "Health Increase"). So for 21 to 40 armor for example, your health would now be 45, NOT 65.
10 and Below
Heath Increased by 10.
11 to 20
Health Increased by 15.
21 to 40
Health Increased by 25.
41 to 70
Health Increased by 30.
Gain 1 extra dodge.
71 to 110
Health Increased by 45.
111 to 130
Health increased by 60.
131
Health Increased by 75.
Gain 1 extra Dodge.
Gain 1 extra Attack.
[/style][STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]